Since Mario Kart DS, the strength of the Rocket Start depends on the power of the rev is currently at the moment before START/ GO! appears onscreen. The flames or ink coming out of the exhaust pipe determines the strength of the Rocket Start. If the player holds the button too early and over-revs when the final beep sounds, the player's vehicle will backfire and stall for a few seconds at the beginning of the course (sometimes known as a Dud Start or Fail Start). It is executed by holding the acceleration button at the correct time in the starting countdown, with each game having different timing to do so, although the general timing of the technique in most games is to press the button sometime when the number 2 or equivalent appears on-screen. It is a powerful burst of speed that occurs at the beginning of every race, which easily accelerates racers to top speed from standing still. LINE sticker of Mario performing a Rocket Start “Tap and hold the screen when the countdown reaches 2, release at GO for a Rocket Start!” - Mario Kart Tour in-game tip from Ready, Set, Rocket StartĪ Rocket Start (also referred to as a Turbo Start, Boost Start, or Head Start) is a technique used in the Mario Kart series as well as the racing games of the Donkey Kong franchise, such as Diddy Kong Racing.
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